Saturday, August 23, 2014

Judas Code impression (In Judas Code, tanks dodge you!)

This looks like a TPS (Third Person Shooter), but it's not. The action part is about aim (R stick) & shoot (R). You can move (L stick) only to the left or right bunker. At first you can just hide behind the bunkers and carefully aim and shoot. Soon the enemies will be able to destroy your bunkers, leaving no place to hide. Some enemies can also throw grenades, which bypass your bunker (you need to press B to throw them away).

You can change weapon/armor/skill by changing cards (called Fragments or Frags) in your deck (max 3 weapons, 3 armors, 3 skills). Handguns looks weak and have less bullets, but they have better accuracy (ideal for headshot) and don't swing much like machine guns. You don't really have to worry about bullets, because when you run out of free bullets, you can still reload using MP. MP regenerates over time (this is typical free-to-play mechanics).

Some skill card can heal you. Some skill card provide cover fire from helicopter. Skills have recharge time and require MP. In theory, you can spend a lot of time playing this game in one sitting, if you don't spend MP for bullets and skills.

Cards can be purchased by spending RP under the Download option.

This game features a typical free-to-play card synthesis. You can absorb cards to level up your best cards. Cards of same name will yield EXP bonus and Limit Break.

Synthesis requires Gold.

I don't like the artworks but I don't really have a problem with it; although beautiful arts can motivate greatly.

I only spent one day or so with this game, due to one big problem–the difficulty. In my opinion, the game should not be this difficult in the first day. I did fine with the absence of basic control tutorial. I did fine with the soldiers. I gave up on the enemy tank called UG.

UG is a tank that has machine gun, grenades (bypass bunker), missile (destroy bunker). You have to shoot it in the back at the yellow weak point. Shooting anywhere else nearly does no damage. On top of that, it somehow can also dodge your bullets point-blank... shooting from behind...

I think I could win the tank. Rocket launcher worked, I just need to retry and some luck. The real question is why? I already am playing 4 free-to-play games, and this game is worse than those four.

(After many complaints, the staff said UG will be "patched" to tone down the difficulty at the end of this month and in the future.)

I deleted this game before trying out the BattleLine part–which looks like multiplayer strategy game that you play using your sub deck.

Good
  • Fighting soldiers is fun
  • Playable without relying solely on touchscreen input
  • Fast MP regneration

Bad
  • UG (tank) is too difficult for early main quests
  • Artworks look cheap
  • No basic control tutorial

Thursday, August 14, 2014

Destiny of Spirits review

(Reposting from my DoS blog)

I wrote the first guide and I've spent more than 4 months on the game and beat it without relying on premiums, so this's probably the best review you can get on the Internet.

The Good
  • You can "beat the game" (clear all the areas) without spending real money
  • At one point, you can farm (for Summon Stones/Spirit Points) all day long without resting
  • Combat is simple and casual-friendly
  • Friend List is huge (up to 100 slots)
  • Destiny Summon gives away a free spirit daily
  • Spirit Hunting feature gives away free spirits
  • It has trade function
  • Raid Point generation is fast

The Bad
  • Practically only 1-2 Super Rare allowed in the party
  • All party members share SP gauge for abilities
  • Some spirits have abilities so good it makes other spirits useless
  • Super Rare is useless at endgame without Limit Breaking 4 times
  • Limit Breaking a Super Rare 4 times is difficult (requires 4 Jokers or duplicates)
  • Touchscreen input only
  • Transition between windows is slow
  • Long wait at start screens
  • Spirit renting fee is too high, even from friends
  • No deck saving (no switching between decks)
  • Cannot confirm Raid Point number at main screen
  • No ability and status preview of the spirits in the shop


Biggest Problem: Gameplay Limitation
In order to fill up all 5 slots in the party, you can only use 1-2 Super Rare, to maximize the damage at endgame. There're not many reasons to collect lower-tier Super Rares since you don't get to use them anyway. Furthermore, since all party members share the same SP gauge, you're forced to use only the best abilities for the entire fight. It kills creativity.

In my opinion, most of supportive abilities are useless because it costs too much SP. The cost of these low priority abilities should be lower. This's the best solution that requires only little tweak and doesn't ruin the game balance.

This game also should have a synthesis that lets you overwrite spirit's ability and skill. This will change the game dramatically as you'll be able to create a good looking spirit with the meaningful ability and skill.

Thursday, August 7, 2014

High School DxD: New Fight announced

Famitsu reported that a new free-to-play RPG High School DxD: New Fight will be released in this Summer. The game is developed by Marvelous.